Shigeru Miyamoto Famous Quotes
Reading Shigeru Miyamoto quotes, download and share images of famous quotes by Shigeru Miyamoto. Righ click to see or save pictures of Shigeru Miyamoto quotes that you can use as your wallpaper for free.
There's definitely space for uniqueness in a home console.
Of course, I have my own limits as to how much game software I can take care of at any one time.
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
I feel more reassured with physical media. Entertainment is something that will not just become digital.
I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great trend.
What comes next? Super Mario 128? Actually, that's what I want to do.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
I think everyone can enjoy games.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
What I'm really excited about is that continued challenge to create things that gamers of all experiences can play.
A delayed game is eventually good, a bad game is bad forever.
It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.
Providing new means of entertainment is the important thing.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
What if everything you see is more than what you see
the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
Controller is so intuitive, even your mum can play.
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
Video games are bad for you? That's what they said about rock n' roll.
Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
Game music has a purpose and it does incorporate sound effects.
Japanese people have a funny habit of abbreviating names.
I try not so much to create new characters and worlds but to create new game-play experiences.
What if you walk along and everything that you see is more than what you see–the person in the T-shirt and slacks is a warrior, the space that appears empty is a secret door to an alternate world? What if, on a crowded street, you look up and see something appear that should not, given what we know, be there? You either shake your head and dismiss it or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you might find many expected things.
When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.
I made some games, but I'm pretending like I didn't because they all turned out weird.
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
The obvious objective of video games is to entertain people by surprising them with new experiences.
So, it's important for us to acknowledge that we're prone to be conservative, and in turn surround ourselves with individuals who will help break down our conservatism.
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.
Players are artists who create their own reality within the game.
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
I always try and come up with a clear theme when I'm making a videogame.
What I really want to do is be in the forefront of game development once again myself.
As a kid, I was a big comic fan and I liked foreign comics as well.
In other words, I'm not intending to start from things that require a five-year development time,
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
I'm not saying that I'm going to retire from game development altogether.
Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
An adult is a child who has more ethics and morals.
To create a new standard, you have to be up for that challenge and really enjoy it.
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!
Nowadays I think it's really important that designers are really unique and individual.