Masahiro Sakurai Quotes

Most memorable quotes from Masahiro Sakurai.

Masahiro Sakurai Famous Quotes

Reading Masahiro Sakurai quotes, download and share images of famous quotes by Masahiro Sakurai. Righ click to see or save pictures of Masahiro Sakurai quotes that you can use as your wallpaper for free.

The pain goes away, but your work always remains.
Masahiro Sakurai Quotes: The pain goes away, but
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them.
Masahiro Sakurai Quotes: You can only truly wow
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don't stick to that thought, then we'd have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Masahiro Sakurai Quotes: Providing accurate portrayals of characters
What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.
Masahiro Sakurai Quotes: What I can say now
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
Masahiro Sakurai Quotes: Even if it's a sequel,
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of time is a joystick. It's posing problems when I'm test-playing something in progress.
Masahiro Sakurai Quotes: Using a mouse, keyboard or
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.
Masahiro Sakurai Quotes: So I created a tool
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard,
Masahiro Sakurai Quotes: I'm not depressed and I
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago,
Masahiro Sakurai Quotes: In terms of scope, and
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
Masahiro Sakurai Quotes: In terms of quantity, we've
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don't do it.
Masahiro Sakurai Quotes: If tournament popularity was the
Masahiko Shimada Quotes «
» Masahiro Tanaka Quotes