Lorenzo Di Bonaventura Famous Quotes
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But fundamentally, I don't think of it as an alien-invasion movie; everybody's here, kind of, right? So, I think it's probably more of an action-adventure picture, if I actually had to qualify it.
If the studio wants to spend money on making your movie better, let them.
One of the things that's driving films in a particular direction is that the after market value of them is dropping really fast and in many segments of it, not just DVDs. Pay television is dropping.
My backpack has seven or eight DVDs in it and four or five of them have been there three months and I'm desperate to get to them.
I mean, I'm not a contrarian.
Our world faces incredible economic uncertainty. The notion of what is a super power has evolved, and who actually can carry what muscle has changed.
The hardest thing, as a producer, is to find a director who does the picture for all the right reasons, and not just because they know it's successful or that they can do a good job, but in their bones, they love that genre.
People laugh at me because I don't even know what I'm doing tomorrow.
Everybody has a background. Everybody has a past. Not everybody's the same person all the way through.
I think what's fun of making a Transformers movie is that it gets to be all of the above. I think, thematically, this movie is ... because of the third movie, you can ask questions in this movie you couldn't ask in the previous films. Like I was referring to the fact that they were abandoned by humans in the previous film; their attitude is different, so we've been able to tackle different themes.
I'm not looking for is the audience going to like it [the film during the first screening] or not. I want to hear somebody try to poke a hole in it. I want to hear why they saw the logic was flawed or why that scene was not believable.
I think when you're doing something cutting edge like 'The Matrix,' it might mean when everybody's saying 'no' that you're really on the right track.
I always consult five to ten people who are hardcore fans, to see how far I can push a role. When they go, "Wait a second, you can't do that! That's a sin!," you go, "Okay, fine, we're not going to do that. We tried too far."
My experience is that you can't possibly win against whatever the tidal wave is that's coming at you.
As a filmmaker you have to keep asking yourself the question are we really going to impress them [audience] either by the wow factor, the intelligence factor, the I didn't see that coming factor?
It's so hard to find a director who, when you look at their body of work, you like everything.
The action pictures I've been typically involved with, when somebody gets punched, you really feel the punching, and when somebody gets shot, you really feel the shot.
I used to do a stunt in almost every movie. When I became an executive, all the insurance guys freaked out.
If a character dies, you should feel that. If a character accomplishes something, you should feel that. That's where you try to find that balance. It's impossible to articulate, as you go through it. You just have to recognize it.
As a producer, I try to bring as many nice people as I can to insure that there's no screaming, there's no shouting, there's no bullying. The more of those kind of people that you can bring together, the better the experience everyone has on set.
What I keep searching for in movies, more and more, is the right gravity.