Klaus Teuber Famous Quotes
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I developed my very first game after reading "Riddle Master" by Patricia McKillip.
When a sculptor creates a sculpture, a writer writes a novel, or a painter paints a motif on a canvas, he needs talent and expertise. But to be successful in his endeavor, he also needs to have the passionate feeling that he wants, at all costs, to create a work of art which, in his head, constantly demands to be accomplished. The same also applies to developing board games or card games.
I'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
I have been an avid reader since my youth. Because I also liked to play tabletop games, I soon felt the desire to make the story narrated in a book or an aspect of that story come alive in a game.
It is always a most delightful moment for me when people contact me via mail or approach me at game fairs and thank me for the many enjoyable hours I have brought them with my games.
There are many games I love to play. Which one I put on the table depends on the mood and the level of experience of my opponents; I don't have a clear favorite.
Among the games I did not develop myself, my most frequently played game is definitely "Doppelkopf," a traditional German card game; for more than 40 years now, I play it regularly with old school friends.
Until 1986, developing games was a mere hobby for me. Back then, I didn't know that game designers existed, because the designers' names didn't appear on the boxes.
If during creative processes the desire for money and fame comes before passion and joy, the chances for a big hit decrease considerably, at least in my experience.