Graham Nelson Quotes

Most memorable quotes from Graham Nelson.

Graham Nelson Famous Quotes

Reading Graham Nelson quotes, download and share images of famous quotes by Graham Nelson. Righ click to see or save pictures of Graham Nelson quotes that you can use as your wallpaper for free.

This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.
Graham Nelson Quotes: This means keeping many trails
I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over.
Graham Nelson Quotes: I like to employ a
I try to make puzzles range all the way from easy to hard, and to leave many open at once.
Graham Nelson Quotes: I try to make puzzles
The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.
Graham Nelson Quotes: The most frequent complaint is
Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive.
Graham Nelson Quotes: Players very widely disagree with
I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months.
Graham Nelson Quotes: I'm rather pleased with the
If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.
Graham Nelson Quotes: If you're setting a game
I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.
Graham Nelson Quotes: I don't really believe in
The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.
Graham Nelson Quotes: The time has mainly gone
Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!
Graham Nelson Quotes: Eventually I found it had
By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large.
Graham Nelson Quotes: By the new year of
If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that.
Graham Nelson Quotes: If pushed, though, I'd say
At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.
Graham Nelson Quotes: At the end of April
For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.
Graham Nelson Quotes: For a fortnight nobody at
Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that.
Graham Nelson Quotes: Then in my early teens,
Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.
Graham Nelson Quotes: Writing a really general parser
Graham Nash Quotes «
» Graham Norton Quotes