Tom Bissell Quotes

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Charyn, like Nabokov, is that most fiendish sort of writer-so seductive as to beg imitation, so singular as to make imitation impossible.
Tom Bissell Quotes: Charyn, like Nabokov, is that
Final Fantasy VII awoke American gaming to the possibilities of narrative dynamism and the importance of relatively developed characters - no small inspiration to take from a series whose beautifully androgynous male characters often appear to be some kind of heterosexual stress test.
Tom Bissell Quotes: Final Fantasy VII awoke American
Anyone who's taken a lot of creative-writing classes, or taught creative writing, has learned to dread a certain kind of manuscript. It's long, for one thing. It has irritatingly small type; it's grammatically meticulous when it comes to everything but punctuation, for which it has developed its own system of Tolkienic elaboration.
Tom Bissell Quotes: Anyone who's taken a lot
In the emergency of growing up, we all need heroes. But the father I grew up with was no hero to me, not then. He was too wounded in the head, too endlessly and terribly sad. Too funny, too explosive, too confusing. Heroes are uncomplicated. *This* makes them do *that* ... But the war does not make sense. War senselessly wounds everyone right down the line. A body bag fits more than just its intended corpse. Take the 58,000 American soldiers lost in Vietnam and multiply by four, five, six - and only then does one begin to realize the damage this war has done ... War when necessary, is unspeakable. When unnecessary, it is unforgivable. It is not an occasion for heroism. It is an occasion only for survival and death. To regard war in any other way only guarantees its inevitable reappearance.
Tom Bissell Quotes: In the emergency of growing
The kinds of games I'm most interested in are narrative games.
Tom Bissell Quotes: The kinds of games I'm
I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video games. It's a strange disconnect.
Tom Bissell Quotes: I'm an Old Media guy.
Games such as Mass Effect allow the gamer a freedom of decision that can be evilly enlivening or nobly self-congratulating, but these games become uniquely compelling when they force you to the edge of some drawn, real-life line of intellectual or moral obligation that, to your mild astonishment, you find you cannot step across even in what is, essentially, a digital dollhouse for adults. Other mediums may depict the necessary (or foolhardy) breaches of such lines, or their foolhardy (or necessary) protection, but only games actually push you to the line's edge and make you live with the fictional consequences of your choice.
Tom Bissell Quotes: Games such as Mass Effect
Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and freedom.
Tom Bissell Quotes: Games tell stories best when
This is one of the most suspect things about the game form: A game with an involving story and poor gameplay cannot be considered a successful game, whereas a game with superb gameplay and a laughable story can see its spine bend from the weight of many accolades - and those who praise the latter game will not be wrong.
Tom Bissell Quotes: This is one of the
Most non-readers are nothing but an agglomeration of third-hand opinion and blindly received wisdom.
Tom Bissell Quotes: Most non-readers are nothing but
It is the devious writer indeed who writes in such a way that the critic who finds himself unresponsive to the writer's vision feels like a philistine.
Tom Bissell Quotes: It is the devious writer
Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.
Tom Bissell Quotes: Sport-based video games occupy an
The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different.
Tom Bissell Quotes: The average action game doesn't
I'd been in Sacramento a day and already noticed the pervasiveness of its homeless problem. The city seemed like California without the masks or pretense: a place where dreams were occasionally made but mostly torn apart.
Tom Bissell Quotes: I'd been in Sacramento a
A great writer reveals the truth even when he or she does not wish to.
Tom Bissell Quotes: A great writer reveals the
To create anything - whether a short story or a magazine profile or a film or a sitcom - is to believe, if only momentarily, you are capable of magic. These essays are about that magic - which is sometimes perilous, sometimes infectious, sometimes fragile, sometimes failed, sometimes infuriating, sometimes triumphant, and sometimes tragic. I went up there. I wrote. I tried to see.
Tom Bissell Quotes: To create anything - whether
I have an immensely understanding partner who does something creative herself, and we both need a lot of time alone. I structure my life around getting my work done, first and foremost. Everything else is secondary. That's the only way I've been able to do it.
Tom Bissell Quotes: I have an immensely understanding
Hocking was slender in the way that writers and musicians are sometimes slender: not out of any desire or design but rather because his days were spent being consumed rather than consuming.
Tom Bissell Quotes: Hocking was slender in the
All the stuff I love most in game storytelling is never the big-picture stuff; it's the stuff that feels like curlicues, stuff that's just there because it's a game and because you can do it.
Tom Bissell Quotes: All the stuff I love
I don't know how video game narrative works.
Tom Bissell Quotes: I don't know how video
[M]y first published book had just appeared in stores. The last year of my life
the year of finishing it, editing it, and seeing it through its various page-proof passes
ranks among the most unnerving of my young life. It has not felt good, or freeing. It has felt nerve-shreddingly disquieting. Publication simply allows one that much more to worry about. This cannot be said to aspiring writers often or sternly enough. Whatever they carry within themselves they believe publication cures will not, I can all but guarantee, be cured. You just wind up with new diseases.
Tom Bissell Quotes: [M]y first published book had
Of that time, there is still much we do not know.
Tom Bissell Quotes: Of that time, there is
Girlfriends, indeed: the anti-video game.
Tom Bissell Quotes: Girlfriends, indeed: the anti-video game.
I think the highest purpose of fiction is to show that all people are fundamentally worthy of mercy.
Tom Bissell Quotes: I think the highest purpose
Had Dr. Seuss been a slightly insane pornographer, he might have written a book like this.--reviewing Nicholson Baker's House of Holes
Tom Bissell Quotes: Had Dr. Seuss been a
I view myself as a fiction writer who just happens to write nonfiction. I think I look at the world through a fiction-writer's eyes.
Tom Bissell Quotes: I view myself as a
My fiction-writing DNA shows in how I think about prose, how I think about the page, how I think nonfiction stories should work. And every piece of nonfiction I write, I want it to have fictional texture.
Tom Bissell Quotes: My fiction-writing DNA shows in
I like reading books with both hands, with my heart pumping, with blood on the page. So I'm interested in people who make stuff, and I'm interested in the lives that make the text. To read a book or watch a movie any other way, to me, personally, feels like a waste of time and misapplication of energy.
Tom Bissell Quotes: I like reading books with
The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.
Tom Bissell Quotes: The way games are designed
When I play too many video games I begin to feel chubby-minded, caffeinated, bad.
Tom Bissell Quotes: When I play too many
For film at the beginning of the 20th century, they didn't even know what editing was yet. Actors didn't know how to perform in front of the camera. There wasn't sound.
Tom Bissell Quotes: For film at the beginning
To create anything ... is to believe, if only momentarily, you are capable of magic.
Tom Bissell Quotes: To create anything ... is
Often the art in a video game is like glorified Thomas Kinkade, but some of it is genuinely enchanting and compelling.
Tom Bissell Quotes: Often the art in a
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