Paul Rand Famous Quotes
Reading Paul Rand quotes, download and share images of famous quotes by Paul Rand. Righ click to see or save pictures of Paul Rand quotes that you can use as your wallpaper for free.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
Don't try to be original; just try to be good.
The artist is a collector of things imaginary or real. He accumulates things with the same enthusiasm that a little boy stuffs his pockets. The scrap heap and the museum are embraced with equal curiosity. He takes snapshots, makes notes and records impressions on tablecloths or newspapers, on backs of envelopes or matchbooks. Why one thing and not another is part of the mystery, but he is omnivorous.
Design is the silent ambassador of your brand.
In essence, it is not what it looks like but what it does that defines a symbol.
A style is the consequence of recurrent habits, restraints, or rules invented or inherited, written or overheard, intuitive or preconceived.
You will learn most things by looking, but reading gives understanding. Reading will make you free.
Art is an idea that has found its perfect visual expression. And design is the vehicle by which this expression is made possible. Art is a noun, and design is a noun and also a verb. Art is a product and design is a process. Design is the foundation of all the arts.
Frequently, trite ideas or unimaginative translation of those ideas is the result not of poor subject matter but of poor interpretation of a problem.
The public is more familiar with bad design than good design. It is, in effect, conditioned to prefer bad design, because that is what it lives with. The new becomes threatening, the old reassuring.
The principal role of a logo is to identify, and simplicity is its means ... Its effectiveness depends on distinctiveness, visibility, adaptability, memorability, universality, and timelessness.
Simplicity is not the goal. It is the by-product of a good idea and modest expectations.
Graphic design, which evokes the symmetria of Vituvius, the dynamic symmetry of Hambidge, the asymmetry of Mondrian; which is a good gestalt, generated by intuition or by computer, by invention or by a system of coordinates, is not good design if it does not communicate.
Any system that sees aesthetics as irrelevant, that separates the artist from his product, that fragments the work of the individual, or creates by committee, or makes mincemeat of the creative process will, in the long run, diminish not only the product but the maker as well.
In the West, we look at art through life. Well, that's one way of living. In the Orient they look at life through art. They even drink their tea without sugar, for the same reason that they don't like a lot of frilly decorations on a painting. I can't stand butter on my bread for the same reason. I'm allergic to goo and rococo.
Asymmetric balance creates greater reader interest. Pleasure derived from observing asymmetrical arrangements lies partly in overcoming resistances, which, consciously or not, the spectator adjusts in his own mind.
I never did calligraphy ... But handwriting is an entirely different kind of thing. It's part of the syndrome of modernism ... It's part of that asceticism.
It is important to use
your hands, that is what distinguishes
you from a cow or a computer operator.
I haven't changed my mind about modernism from the first day I ever did it ... It means integrity; it means honesty; it means the absence of sentimentality and the absence of nostalgia; it means simplicity; it means clarity. That's what modernism means to me.
Good design doesn't date. Bad design does.
The designer does not, as a rule, begin with some preconceived idea. Rather, the idea is (or should be) the result of careful study and observation, and the design a product of that idea.
Design is a way of life, a point of view. It involves the whole complex of visual communications: talent, creative ability, manual skill, and technical knowledge. Aesthetics and economics, technology and psychology are intrinsically related to the process.
So that is the design process or the creative process. Start with a problem, forget the problem, the problem reveals itself or the solution reveals itself and then you reevaulate it. This is what you are doing all the time.
Design is everything. Everything!
Without aesthetic, design is either the humdrum repetition of familiar clichés or a wild scramble
for novelty. Without the aesthetic, the computer is but a mindless speed machine, producing
effects without substance. Form without relevant content, or content without meaningful form.
I was too practical to want to be a painter.
Graphic Design, which fulfills aesthetic needs, complies with the laws of form and exigencies of two-dimensional space; which speaks in semiotics, sans-serifs, and geometrics; which abstracts, transforms, translates, rotates, dilates, repeats, mirrors, groups, and regroups, is not good design if it is irrelevant.
The reason I always insisted on signing my work was not to be subordinate to anyone.
You can't criticize geometry. It's never wrong.
If a company is second rate, the logo will eventually be perceived as second rate. It is foolhardy to believe that a logo will do its job immediately, before an audience has been properly conditioned.
If I was influenced by anything, it was architecture: structure having to do with logic. If you don't do it right, the whole thing is going to cave in. In a certain sense, you can carry that to graphic design. Fortunately, however, nobody is going to die if you do it wrong.